Premise

You are Princess Starshine of the Sparkle Kingdom of Rainbow Butterflies. One day, she accidentally rides an elevator to hell! The demons are ready to strike, but Princess Starshine wields a power even the monsters of hell can't control... rainbows, butterflies, unicorns, sunshine, and happiness! 🙂🌈✨

Features

  • Bullet-Heaven action
  • Build your magical arsenal with tons of cute weapons and upgrades
  • Follow the story of Princess Starshine, Virgil, and the servants of hell

Controls

  • Move with WASD
  • Navigate menus with Mouse
  • Use items and advance dialog with Space
  • Pause during levels with Escape
  • Skip Cutscenes with ~

Credits (Click to Expand)

Team Directors

Douglas Hale - Game Director, Design Team Director

Stephen Happ - Programming Team Director

Joan Palacios - Art Team Director

Miles Tison - Sound Team Director

Ethan Hart - Design Team Assistant Director

Joe Ballanderson - Programming Team Assistant Director

Jonah Kossoy - Art Team Assistant Director 


Design Team

John McGuire - Lead VFX Artist, Mechanics Designer, UI Designer | Douglas’s Cabin Boy

Brenden Choi - Lead UI Designer, VFX Artist, Mechanics Designer | 2D Artist

Alex Xayavong - VFX Artist, Mechanics Designer

Alexis Doherty - Mechanics Designer, In-Game UI Designer, QA Tester

Andrew McGaffic - Writer

Andrew Svoboda - Writer

Andy Levy - UI Designer, Mechanics Designer, QA Tester

Angraj Singh - Mechanics Designer, UI Designer

Camilla Findley - Writer | for Industrial Level

Destin Ellis - Mechanics Designer, UI Designer, QA Tester

Dylan Felt - Mechanics Designer, UI Designer, QA Tester | Pizza Tower Guy

Elijah Dillon - VFX Artist, Mechanics Designer

Emily Uffelman - Writer

Ethan Fairchild - Mechanics Designer, UI Designer

Ethan Hart - Writing Team Director

Evan Kusko - Writer

EY - Writer

Jake Eppard - QA Tester, Mechanics Designer

Jonathan Seek - Mechanics Designer, UI Designer, QA Tester | Jump Man

Omer Zubair - QA Tester

Quinn Eymann - UI Designer

Siraj "Sae" Sabah - IT Coordinator, Mechanics Designer, UI Designer, QA Tester

Toby Schultz - VFX Artist, Mechanics Designer

Zachary Kim - VFX Artist, UI Designer, Mechanics Designer


Programming Team

Stephen Happ - Programmer | Programming Director

Joe Ballanderson - Programmer | Pog Ass Director

Patrick Chen - Programmer | XP Systems, Passives

Jack Whritenour - Programmer

Michael Campbell - Programmer | Level Menu, Consumables

Tushar Rangaswamy - Programmer

Connor Harrison - Programmer | Enemy Behaviors

Khalid Moosa - Programmer

Kaiden Zamora-Soon - Programmer | Consumable Player Interactions and Usage

Aiden Young - Programmer | Boss Attack Template

Trinity Himes - Programmer

Sheldon Tran - Programmer | Designed part of the game’s UI

Alex James - Programmer | Animation Handling

Justin Langdon - Programmer | Weapon System, Dialogue System


Art Team

Nicole (ThermiteFe8) - Artist

Giann Macapagal - Artist | Office & Ice Boss Sprites and Office Level Background

Jack Pullar - Artist

Grey Kelley - Artist | Wasteland Enemies and Background

Niko Wells - Artist

Nancy Jamison - Artist | Logo

Kaleb Johnson - Artist | Enemies

Ethan Kang - Artist

Ryan Cobleigh - Artist

Zoha Ansari - Artist


Sound Team

Miles Tison - Sound Director

Nicole (ThermiteFe8) - Ice Boss Theme, Various SFX

Nathan Caruso - Casino Boss Music, Slipper SFX

Jace “Baby Ace” Tate - Fire Boss Theme, Ice Boss VA

Leah McMurry - Office Level Theme

Justin Lam - Flesh Level Theme

forteXP - Credits Theme, Audio Mastering

Daniel Irchai (Dan Shy) - Final Boss Theme

Sam.Avi - Vergil VA

Hotel Arcadia - Opening theme: “Starblind”

Galaxy Knight - Fire Theme, Cutscene Theme

Kyle Salcedo - Office Music Theme

Jessica Taylor - Gothic level theme, Princess Starshine VA

Victor Londono - Industrial Wasteland Boss Theme

Ben W. - Casino Level Theme

Michael Hanson - Various SFX

Itella Itella - Various SFX, Audio Mastering


Admin Officers

Matthew Neri - President

Evan Kusko - Vice President

John McGuire - Secretary

Hannah Jackowski - Treasurer

Xavier Pastor - Webmaster

Maia Ocampo - Production Manager

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorGADIG
Made withUnity
Tags2D, bullet-heaven, Bullet Hell, Characters, Cute, Female Protagonist, Funny, Pixel Art, Singleplayer, upgrades

Download

Download
Princess Starshine 1.0 (Windows).zip 96 MB

Comments

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(1 edit)

It's a very fun game! As vampire survivors-style reverse bullet hell games go, I like that this one has an auto-scrolling feature that pressures the player to keep moving. 

The dog companion is very powerful, and I like how the minimalistic voice acting and the music both complement the funny story. 

Princess Starshine herself is quite amusing.

Though, the difficulty ramps up quite a bit and it's easy to get stuck if you don't pick optimal items.

Princess Starshine is my Pookie

(+2)

I will play this game every day for the rest of my life

(+1)

j

(+5)(-1)

Game needs a Jump button

(+3)(-1)

Game needs a grappling hook

(+2)(-1)

What're you waiting for? Get programming!