Gorilla Grind 1.3 Update (WebGL)


Hello everyone! GADIG has some big news to share.

Gorilla Grind's 1.0 launch was amazing and we're very proud of our team. The officers and post-production team had features we wanted to include during the semester that couldn't be finished in time... but when MAGfest announced it was opening submissions to the indie floor called MIVS, we put together an update for Gorilla Grind to raise its quality. Gorilla Grind was accepted into MIVS, but they ran out of space on the show floor. However, we continued working hard on some finishing touches for Gorilla Grind. Just now, we published the culmination of our effort over the past year:

Gorilla Grind 1.3 is now playable in-browser!

Here's what's changed since 1.0:

  • Background art added! Thanks art team!
  • Beetle Board, Training Board, and Banana Board are now obtainable through the shop! Training and Banana Board have the standard board stats, and Beetle accelerates slightly faster.
  • Save data now auto-saves and auto-loads! If you want to reset your progress, you can do so in the settings menu on the title screen.
  • Level generation / design tweaked to prevent unintended interruptions.
  • Fixed an issue where the mission UI's back rectangle would display if the player had no missions available.
  • Adjusted the Monkey Meeting dialog box to lessen the frequency of text leaving the box.

This update was possible thanks to the many members and officers who contributed during the semester, in post-production, and beyond. Thank you all for your hard work!

If you encounter bugs in Gorilla Grind 1.3, be sure to report them below! Additional platforms will be supported for Gorilla Grind 1.3 in the future.

That's all. Let's continue having fun making games!

Files

Gorilla Grind 1.3 (WebGL).zip Play in browser
Mar 14, 2024

Get Gorilla Grind

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