In an urban wasteland overrun with bountiful greenery, jungles, and woodlands, see who packs the biggest Fruit Punch! Choose from four playable characters and enter the ring. 

  • 3 Beat-Em-Up stages of action-packed goodness!
  • Choose from 4 playable characters: Apple, Banana, Watermelon, and Grapes-Sensei! Each character has a unique action.
  • Fruit Punch supports both keyboard and controllers!
  • Fight goons single-player or grab an extra controller for 2-player co-op!
  • Beautifully animated pixel art across all characters and environments.
  • Comic-style story illustrations for each stage!
  • We made like Beethoven and cooked. Fruit Punch has a dynamic music system that inserts the motif of P1's character across all level themes.


Credits (Click to Expand)

[Officers]

Admin

Matthew Neri - President

Evan Kusko - Vice President

John McGuire -Secretary

Hannah Jackowski - Treasurer

Zachary Kim - Treasurer-in-Training

Maia Ocampo - Production Manager

Alex James - Asst. Production Manager

Xavier Pastor - Webmaster


Team Directors

Alex Xayavong - Game Director

Joan Palacios - Art Director

Jonah Kossoy - Asst. Art Director

Douglas Hale - Design Director

Brendan Choi - Asst. Design Director

Ethan Hart - Asst. Design Director

Joe Ballanderson - Programming Co-Director

Stephen Happ - Programming Co-Director

Miles Tison - Sound Director

Daniel Irchai - Asst. Sound Director


[Team Members]

Art

Alice Savinski - Environment/Level Artist

Ethan Lee - Background Artist

Gabriel Lea - UI Artist

Gloria El Hage - Cutscene/Character Artist

Jack Pullar - Enemy Artist

John Torres - UI Artist

Jordan Tatum - Environment Artist

Nicole (ThermiteFe8) - Environment/Character Artist

William Tyler - Enemy Artist

Andrew McGaffic - Environment Artist

Dylan Felt - UI Artist

Ethan Hayes - Environment Artist

PyxieKat - Enemy Artist


Design

Alex Xayavong - Writer, QA

Camilla Findley - Writer

Destin Ellis - Enemy Design, QA

E Y - Enemy Design, QA

Emanuel Dorsey - Level/UI/VFX Design

Emily Uffelman - Writer

Gabriel Antonio Nunez Rosso - Level Design

Jack E. Gerard - Level Design

Jake Eppard - Level Design

Jonathan Seek - Enemy Design, QA

Jordan McGill - Level Design

Jordan Myers - Level/VFX Design

Lalit piduru - Writer

Michael Ozan Bailey - Level Design

Mira Kusel - Design

Quinn Manthei - Writer, Player/Cutscene Design, Voice Actor

Siraj "Sae" Sabah - Level Design

Zachary Kim - Enemy Design, QA

Andrew McGaffic - Enemy Design, QA

Dylan Felt - Level Design, QA

Ethan Hayes - Level Design

PyxieKat - Boss Design

Brendan Choi - Level Design Coordinator


Programming

Andy Levy

bisbrik

Brendan Halstead

Caleb Augustine

Carlin (CJ) Jasper

Christian Felder

Connor Harrison

Jack Whritenour

Joshua Yazdzik

Justin1L8

Kaiden Zamora-Soon

Michael Campbell

Nedjma Ngoufan

Toby Schultz

Tushar Rangaswamy

Maximilian Fowlkes - Cutscene System


Sound

Daniel Irchai (Dan Shy) - SFX, Music, Voice Actor

Isaac Thompson - SFX

Jace "BabyAce" Tate - Music

Jenifer Crandall - Music

Joshua "ItellaItella" Gaines - Music

Justin Lam - SFX, Music

Nathan Caruso - Music

Quinn Eyman - Music

Victor Londono - Music

Xavier "forteXP" Pastor - Music

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorGADIG
GenreAction
Made withUnity
Tags2D, Arcade, Beat 'em up, Local Co-Op
Average sessionAbout a half-hour
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download
1.02 Fruit Punch 131 MB
Download
1.01 Fruit Punch (MacOS).app.zip 129 MB
Download
1.01 Fruit Punch (Linux).zip 130 MB

Development log

Comments

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(+2)

Super fun!! Plays perfectly similar to the old Simpsons and TMNT sidescroller beat em ups. Plus, the pun name is *chef's kiss*.

Did have a slight bug a few minutes in where my punches just would not land, so I could not progress & kept dying over and over. I am on the WebGL build.

DLC idea: Tomato fighter that faces xenophobia because of the fruit vs vegetable debate

(+2)

Thanks for playing! WebGL build has lots of little issues, we apologize! And for that DLC idea, looks like someone needs to reach the final boss 🤭

Hehe, I'm excited to reach the boss! Hard to get through more of the game than I did on WebGL but am about to download the executable :D

(+2)

Fruit? I'm gonna punch it!