Fruit Punch
In an urban wasteland overrun with bountiful greenery, jungles, and woodlands, see who packs the biggest Fruit Punch! Choose from four playable characters and enter the ring.
- 3 Beat-Em-Up stages of action-packed goodness!
- Choose from 4 playable characters: Apple, Banana, Watermelon, and Grapes-Sensei! Each character has a unique action.
- Fruit Punch supports both keyboard and controllers!
- Fight goons single-player or grab an extra controller for 2-player co-op!
- Beautifully animated pixel art across all characters and environments.
- Comic-style story illustrations for each stage!
- We made like Beethoven and cooked. Fruit Punch has a dynamic music system that inserts the motif of P1's character across all level themes.
Credits (Click to Expand)
[Officers]
Admin
Matthew Neri - President
Evan Kusko - Vice President
John McGuire -Secretary
Hannah Jackowski - Treasurer
Zachary Kim - Treasurer-in-Training
Maia Ocampo - Production Manager
Alex James - Asst. Production Manager
Xavier Pastor - Webmaster
Team Directors
Alex Xayavong - Game Director
Joan Palacios - Art Director
Jonah Kossoy - Asst. Art Director
Douglas Hale - Design Director
Brendan Choi - Asst. Design Director
Ethan Hart - Asst. Design Director
Joe Ballanderson - Programming Co-Director
Stephen Happ - Programming Co-Director
Miles Tison - Sound Director
Daniel Irchai - Asst. Sound Director
[Team Members]
Art
Alice Savinski - Environment/Level Artist
Ethan Lee - Background Artist
Gabriel Lea - UI Artist
Gloria El Hage - Cutscene/Character Artist
Jack Pullar - Enemy Artist
John Torres - UI Artist
Jordan Tatum - Environment Artist
Nicole (ThermiteFe8) - Environment/Character Artist
William Tyler - Enemy Artist
Andrew McGaffic - UI / Environment Artist
Dylan Felt - UI Artist
Ethan Hayes - Environment Artist
PyxieKat - Enemy Artist
Design
Alex Xayavong - Writer, QA
Camilla Findley - Writer
Destin Ellis - Enemy Design, QA
E Y - Enemy Design, QA
Emanuel Dorsey - Level/UI/VFX Design
Emily Uffelman - Writer
Gabriel Antonio Nunez Rosso - Level Design
Jack E. Gerard - Level Design
Jake Eppard - Level Design
Jonathan Seek - Enemy Design, QA
Jordan McGill - Level Design
Jordan Myers - Level/VFX Design
Lalit piduru - Writer
Michael Ozan Bailey - Level Design
Mira Kusel - Design
Quinn Manthei - Writer, Player/Cutscene Design, Voice Actor
Siraj "Sae" Sabah - Level Design Lead (Fast Fruits)
Zachary Kim - Enemy Design, QA
Andrew McGaffic - Level Design Lead (The Streets), Enemy Design, QA
Dylan Felt - Level Design, QA
Ethan Hayes - Level Design Lead (Power Park)
PyxieKat - Boss Design
Brendan Choi - Level Design Coordinator
Programming
Andy Levy
bisbrik
Brendan Halstead
Caleb Augustine
Carlin (CJ) Jasper
Christian Felder
Connor Harrison
Jack Whritenour
Joshua Yazdzik
Justin1L8
Kaiden Zamora-Soon
Michael Campbell
Nedjma Ngoufan
Toby Schultz
Tushar Rangaswamy
Maximilian Fowlkes - Cutscene System
Sound
Daniel Irchai (Dan Shy) - SFX, Music, Voice Actor
Isaac Thompson - SFX
Jace "BabyAce" Tate - Music
Jenifer Crandall - Music
Joshua "ItellaItella" Gaines - Music
Justin Lam - SFX, Music
Nathan Caruso - Music
Quinn Eyman - Music
Victor Londono - Music
Xavier "forteXP" Pastor - Music
Updated | 14 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | GADIG |
Genre | Action |
Made with | Unity |
Tags | 2D, Arcade, Beat 'em up, Local Co-Op |
Average session | About a half-hour |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
Development log
- Known Issues With WebGL BuildAug 14, 2024
- Fruit Punch Soundtrack now on YouTubeAug 13, 2024
Comments
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Super fun!! Plays perfectly similar to the old Simpsons and TMNT sidescroller beat em ups. Plus, the pun name is *chef's kiss*.
Did have a slight bug a few minutes in where my punches just would not land, so I could not progress & kept dying over and over. I am on the WebGL build.
DLC idea: Tomato fighter that faces xenophobia because of the fruit vs vegetable debate
Thanks for playing! WebGL build has lots of little issues, we apologize! And for that DLC idea, looks like someone needs to reach the final boss 🤭
Hehe, I'm excited to reach the boss! Hard to get through more of the game than I did on WebGL but am about to download the executable :D
Fruit? I'm gonna punch it!